Miguel SánchezMarcelo MoyaJonnathan ChambaPaola Granizo2026-03-242026-03-24201810.1109/inciscos.2018.00023https://doi.org/10.1109/inciscos.2018.00023https://andeanlibrary.org/handle/123456789/100158Citaciones: 1The aim of this work is develop and configure a three-dimensional animation of a robot in virtual reality environment using the Unity software. The movement of the robots uses mechanical principles which considers that the degrees of freedom must be controlled independently through a microcontroller. In addition, the necessary steps are shown to transfer the three-dimensional model of a robot developed in a CAD tool to a virtual simulation environment without losing the physical characteristics of the original design. In the analysis of results, the simulation is shown in a virtual environment, considering real physical parameters together with the movement of a hexapod robot of 18DOF.enHexapodAnimationComputer scienceRobotVirtual realityComputer animationVirtual machineInteractive skeleton-driven simulationSoftwareHuman–computer interactionSimulationComputer facial animationComputer graphics (images)Artificial intelligenceRobot Animation in a Virtual Reality Environmentarticle