Santiago BarrigaCamilo NemocónDiana Margarita Márquez FernándezMiguel Navarro2026-03-222026-03-22202210.5281/zenodo.5841278https://doi.org/10.5281/zenodo.5841278https://andeanlibrary.org/handle/123456789/87049This paper presents the current status of a project involving a modification of the user experience of an existing shooting action video game to explore this genre’s possibilities as new scenarios for physical activity. A prototype in development serves as a tool by conditioning the functionality of the game controllers to the alternated movement of the legs the player has to perform. Upon reaching a defined speed (“walk”), the device enables the component controlling advance and, upon reaching a defined a higher value, the one controlling the “run” function transforming a shooting game into a shooting themed active game.enComputer scienceHuman–computer interactionProyecto Dínamo: Designers Exploring the Possibilities of Shooters as Active Gamesparatext