Ruth S. Contreras-EspinosaJosé Luís Eguia GómezLluís Solano Albajés2026-03-222026-03-22201610.5944/ried.19.2.15624https://doi.org/10.5944/ried.19.2.15624https://andeanlibrary.org/handle/123456789/47452Citaciones: 19There has been significant development in educational games, especially with serious games and digital game-based learning in the past decade. Of particular interest is the potential that serious games have for engaging learning experiences. Recent advances include theoretical developments, the creation of game-based learning environments for a broad range of curricula, and the emergence of technically advanced game-based learning environments for both education and training. But still we need more principles of design-based research and design-experiment methodologies. In this paper we present an experience of co-creation carried out by a multidisciplinary group of researchers in collaboration with primary teachers from Barcelona (Spain) to develop a digital game to work on primary education-oriented competencies. We designed a co-creation design game based on action research methodology. The serious game called Ferran Alsina was created as a facilitator for a new teaching methodology and is focused on to work with basic, methodological and specific skills for elementary students, 8-11 year-old children.esFacilitatorGame based learningGame designMultidisciplinary approachCurriculumEducational gameGame design documentSerious gameGame mechanicsGame DeveloperInvestigación-acción como metodología para el diseño de un serious gamearticle