Sébastien MacéÉric Anquetil2026-03-222026-03-22201110.1007/s12193-011-0058-4https://doi.org/10.1007/s12193-011-0058-4https://andeanlibrary.org/handle/123456789/62567enComputer scienceSketchHuman–computer interactionInterpretation (philosophy)Context (archaeology)Process (computing)USableArtifact (error)SoftwareSet (abstract data type)Exploiting on-the-fly interpretation to design technical documents in a mobile contextarticle