Fernanda MartĂnezDiego CollaranaDavide CalvaresiMartin ArispeCarla FloridaJean-Paul Calbimonte2026-03-222026-03-22202310.1007/978-3-031-43458-7_25https://doi.org/10.1007/978-3-031-43458-7_25https://andeanlibrary.org/handle/123456789/81175Citaciones: 1enComputer sciencePersuasionPersonalizationGraphArtificial intelligenceMultimediaHuman–computer interactionStudy-Buddy: A Knowledge Graph-Powered Learning Companion for School Studentsbook-chapter