Proyecto Dínamo: Designers Exploring the Possibilities of Shooters as Active Games

dc.contributor.authorSantiago Barriga
dc.contributor.authorCamilo Nemocón
dc.contributor.authorDiana Margarita Márquez Fernández
dc.contributor.authorMiguel Navarro
dc.coverage.spatialBolivia
dc.date.accessioned2026-03-22T21:17:20Z
dc.date.available2026-03-22T21:17:20Z
dc.date.issued2022
dc.description.abstractThis paper presents the current status of a project involving a modification of the user experience of an existing shooting action video game to explore this genre’s possibilities as new scenarios for physical activity. A prototype in development serves as a tool by conditioning the functionality of the game controllers to the alternated movement of the legs the player has to perform. Upon reaching a defined speed (“walk”), the device enables the component controlling advance and, upon reaching a defined a higher value, the one controlling the “run” function transforming a shooting game into a shooting themed active game.
dc.identifier.doi10.5281/zenodo.5841278
dc.identifier.urihttps://doi.org/10.5281/zenodo.5841278
dc.identifier.urihttps://andeanlibrary.org/handle/123456789/87049
dc.language.isoen
dc.publisherEuropean Organization for Nuclear Research
dc.relation.ispartofZenodo (CERN European Organization for Nuclear Research)
dc.sourceUniversidad de Los Andes
dc.subjectComputer science
dc.subjectHuman–computer interaction
dc.titleProyecto Dínamo: Designers Exploring the Possibilities of Shooters as Active Games
dc.typeparatext

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