Proyecto Dínamo: Designers Exploring the Possibilities of Shooters as Active Games
| dc.contributor.author | Santiago Barriga | |
| dc.contributor.author | Camilo Nemocón | |
| dc.contributor.author | Diana Margarita Márquez Fernández | |
| dc.contributor.author | Miguel Navarro | |
| dc.coverage.spatial | Bolivia | |
| dc.date.accessioned | 2026-03-22T21:17:20Z | |
| dc.date.available | 2026-03-22T21:17:20Z | |
| dc.date.issued | 2022 | |
| dc.description.abstract | This paper presents the current status of a project involving a modification of the user experience of an existing shooting action video game to explore this genre’s possibilities as new scenarios for physical activity. A prototype in development serves as a tool by conditioning the functionality of the game controllers to the alternated movement of the legs the player has to perform. Upon reaching a defined speed (“walk”), the device enables the component controlling advance and, upon reaching a defined a higher value, the one controlling the “run” function transforming a shooting game into a shooting themed active game. | |
| dc.identifier.doi | 10.5281/zenodo.5841278 | |
| dc.identifier.uri | https://doi.org/10.5281/zenodo.5841278 | |
| dc.identifier.uri | https://andeanlibrary.org/handle/123456789/87049 | |
| dc.language.iso | en | |
| dc.publisher | European Organization for Nuclear Research | |
| dc.relation.ispartof | Zenodo (CERN European Organization for Nuclear Research) | |
| dc.source | Universidad de Los Andes | |
| dc.subject | Computer science | |
| dc.subject | Human–computer interaction | |
| dc.title | Proyecto Dínamo: Designers Exploring the Possibilities of Shooters as Active Games | |
| dc.type | paratext |