Specification of a Managing Agent of Emergent Serious Games for a Smart Classroom

dc.contributor.authorJosé Aguilar
dc.contributor.authorJunior Altamiranda
dc.contributor.authorFrancisco Javier Rodríguez Díaz
dc.coverage.spatialBolivia
dc.date.accessioned2026-03-22T14:39:53Z
dc.date.available2026-03-22T14:39:53Z
dc.date.issued2020
dc.descriptionCitaciones: 11
dc.description.abstractThis article presents the specification of a Managing Agent of emergent serious games for a smart classroom. The Managing Agent of Emergent Serious Games is a manager of emergent serious games, which seeks to adapt emergent serious games to the subject that is developed in the smart classroom, with the aim of motivating the acquisition of knowledge and skills in students during their learning processes. The introduction of emergent serious games in a smart classroom allows incorporating a new type of teaching resource in the learning dynamic, which allows enriching with new strategies the learning process.
dc.identifier.doi10.1109/tla.2020.9049461
dc.identifier.urihttps://doi.org/10.1109/tla.2020.9049461
dc.identifier.urihttps://andeanlibrary.org/handle/123456789/47830
dc.language.isoen
dc.publisherInstitute of Electrical and Electronics Engineers
dc.relation.ispartofIEEE Latin America Transactions
dc.sourceUniversidad EAFIT
dc.subjectComputer science
dc.subjectSoftware engineering
dc.subjectComputer security
dc.subjectHuman–computer interaction
dc.subjectProgramming language
dc.subjectMultimedia
dc.titleSpecification of a Managing Agent of Emergent Serious Games for a Smart Classroom
dc.typearticle

Files