Specification of a Managing Agent of Emergent Serious Games for a Smart Classroom
| dc.contributor.author | José Aguilar | |
| dc.contributor.author | Junior Altamiranda | |
| dc.contributor.author | Francisco Javier Rodríguez Díaz | |
| dc.coverage.spatial | Bolivia | |
| dc.date.accessioned | 2026-03-22T14:39:53Z | |
| dc.date.available | 2026-03-22T14:39:53Z | |
| dc.date.issued | 2020 | |
| dc.description | Citaciones: 11 | |
| dc.description.abstract | This article presents the specification of a Managing Agent of emergent serious games for a smart classroom. The Managing Agent of Emergent Serious Games is a manager of emergent serious games, which seeks to adapt emergent serious games to the subject that is developed in the smart classroom, with the aim of motivating the acquisition of knowledge and skills in students during their learning processes. The introduction of emergent serious games in a smart classroom allows incorporating a new type of teaching resource in the learning dynamic, which allows enriching with new strategies the learning process. | |
| dc.identifier.doi | 10.1109/tla.2020.9049461 | |
| dc.identifier.uri | https://doi.org/10.1109/tla.2020.9049461 | |
| dc.identifier.uri | https://andeanlibrary.org/handle/123456789/47830 | |
| dc.language.iso | en | |
| dc.publisher | Institute of Electrical and Electronics Engineers | |
| dc.relation.ispartof | IEEE Latin America Transactions | |
| dc.source | Universidad EAFIT | |
| dc.subject | Computer science | |
| dc.subject | Software engineering | |
| dc.subject | Computer security | |
| dc.subject | Human–computer interaction | |
| dc.subject | Programming language | |
| dc.subject | Multimedia | |
| dc.title | Specification of a Managing Agent of Emergent Serious Games for a Smart Classroom | |
| dc.type | article |