Investigación-acción como metodología para el diseño de un serious game
| dc.contributor.author | Ruth S. Contreras-Espinosa | |
| dc.contributor.author | José Luís Eguia Gómez | |
| dc.contributor.author | Lluís Solano Albajés | |
| dc.coverage.spatial | Bolivia | |
| dc.date.accessioned | 2026-03-22T14:36:00Z | |
| dc.date.available | 2026-03-22T14:36:00Z | |
| dc.date.issued | 2016 | |
| dc.description | Citaciones: 19 | |
| dc.description.abstract | There has been significant development in educational games, especially with serious games and digital game-based learning in the past decade. Of particular interest is the potential that serious games have for engaging learning experiences. Recent advances include theoretical developments, the creation of game-based learning environments for a broad range of curricula, and the emergence of technically advanced game-based learning environments for both education and training. But still we need more principles of design-based research and design-experiment methodologies. In this paper we present an experience of co-creation carried out by a multidisciplinary group of researchers in collaboration with primary teachers from Barcelona (Spain) to develop a digital game to work on primary education-oriented competencies. We designed a co-creation design game based on action research methodology. The serious game called Ferran Alsina was created as a facilitator for a new teaching methodology and is focused on to work with basic, methodological and specific skills for elementary students, 8-11 year-old children. | |
| dc.identifier.doi | 10.5944/ried.19.2.15624 | |
| dc.identifier.uri | https://doi.org/10.5944/ried.19.2.15624 | |
| dc.identifier.uri | https://andeanlibrary.org/handle/123456789/47452 | |
| dc.language.iso | es | |
| dc.publisher | National University of Distance Education | |
| dc.relation.ispartof | RIED Revista Iberoamericana de Educación a Distancia | |
| dc.source | Universidad Central | |
| dc.subject | Facilitator | |
| dc.subject | Game based learning | |
| dc.subject | Game design | |
| dc.subject | Multidisciplinary approach | |
| dc.subject | Curriculum | |
| dc.subject | Educational game | |
| dc.subject | Game design document | |
| dc.subject | Serious game | |
| dc.subject | Game mechanics | |
| dc.subject | Game Developer | |
| dc.title | Investigación-acción como metodología para el diseño de un serious game | |
| dc.type | article |