Investigación-acción como metodología para el diseño de un serious game

dc.contributor.authorRuth S. Contreras-Espinosa
dc.contributor.authorJosé Luís Eguia Gómez
dc.contributor.authorLluís Solano Albajés
dc.coverage.spatialBolivia
dc.date.accessioned2026-03-22T14:36:00Z
dc.date.available2026-03-22T14:36:00Z
dc.date.issued2016
dc.descriptionCitaciones: 19
dc.description.abstractThere has been significant development in educational games, especially with serious games and digital game-based learning in the past decade. Of particular interest is the potential that serious games have for engaging learning experiences. Recent advances include theoretical developments, the creation of game-based learning environments for a broad range of curricula, and the emergence of technically advanced game-based learning environments for both education and training. But still we need more principles of design-based research and design-experiment methodologies. In this paper we present an experience of co-creation carried out by a multidisciplinary group of researchers in collaboration with primary teachers from Barcelona (Spain) to develop a digital game to work on primary education-oriented competencies. We designed a co-creation design game based on action research methodology. The serious game called Ferran Alsina was created as a facilitator for a new teaching methodology and is focused on to work with basic, methodological and specific skills for elementary students, 8-11 year-old children.
dc.identifier.doi10.5944/ried.19.2.15624
dc.identifier.urihttps://doi.org/10.5944/ried.19.2.15624
dc.identifier.urihttps://andeanlibrary.org/handle/123456789/47452
dc.language.isoes
dc.publisherNational University of Distance Education
dc.relation.ispartofRIED Revista Iberoamericana de Educación a Distancia
dc.sourceUniversidad Central
dc.subjectFacilitator
dc.subjectGame based learning
dc.subjectGame design
dc.subjectMultidisciplinary approach
dc.subjectCurriculum
dc.subjectEducational game
dc.subjectGame design document
dc.subjectSerious game
dc.subjectGame mechanics
dc.subjectGame Developer
dc.titleInvestigación-acción como metodología para el diseño de un serious game
dc.typearticle

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