Vínculo entre gamificación y rendimiento académico en matemática de estudiantes del nivel primario en una institución educativa privada del Cusco, 2022
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Tribunal
Abstract
Los procesos educativos contemporáneos requieren ser innovadores, con estrategia de aprendizaje que contribuyan a dinamizar dichos procesos y lograr aprendizajes significativos y pertinentes. Para ello, la Gamificación es una herramienta que contribuye a mejorar la motivación de los estudiantes y el rendimiento académico en el área de las matemáticas. En tal sentido, se planteó como objetivo de la presente investigación determinar de qué manera la Gamificación se relaciona con el rendimiento académico en estudiantes del nivel primario en una institución educativa privada, Cusco, 2022. Para ello la investigación fue de tipo cuantitativo con un diseño transversal- correlacional. Se estableció un muestreo no probabilístico con 41 estudiantes del sexto grado a los cuales se les aplicó dos cuestionarios. Los resultados arrojaron que existe una correlación positiva entre la variable gamificación y rendimiento académico en los estudiantes de nivel primario en una institución educativa privada en Cusco.
Contemporary educational processes need to be innovative, with learning strategies that contribute to energize these processes and achieve meaningful and relevant learning. For this purpose, Gamification is a tool that contributes to improve students' motivation and academic performance in the area of mathematics. In this sense, the objective of this research was to determine how Gamification is related to academic performance in primary level students in a private educational institution, Cusco, 2022. For this purpose, the research was of a basic type within the quantitative paradigm with a cross-sectional-correlational design. A non-probabilistic sampling was established with 41 sixth grade students to whom two questionnaires were applied. The results showed that there is a positive correlation between the variable gamification and academic performance in elementary school students in a private educational institution in Cusco.
Contemporary educational processes need to be innovative, with learning strategies that contribute to energize these processes and achieve meaningful and relevant learning. For this purpose, Gamification is a tool that contributes to improve students' motivation and academic performance in the area of mathematics. In this sense, the objective of this research was to determine how Gamification is related to academic performance in primary level students in a private educational institution, Cusco, 2022. For this purpose, the research was of a basic type within the quantitative paradigm with a cross-sectional-correlational design. A non-probabilistic sampling was established with 41 sixth grade students to whom two questionnaires were applied. The results showed that there is a positive correlation between the variable gamification and academic performance in elementary school students in a private educational institution in Cusco.
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Vol. 3, No. 6