Gamification in teaching Maintenance Engineering: a Dutch experience in the rolling stock management learning

dc.contributor.authorAlberto Martinetti
dc.contributor.authorJ.E. Parada Puig
dc.contributor.authorCharlotte Oude Alink
dc.contributor.authorJos Thalen
dc.contributor.authorLeo van Dongen
dc.coverage.spatialBolivia
dc.date.accessioned2026-03-22T15:44:58Z
dc.date.available2026-03-22T15:44:58Z
dc.date.issued2017
dc.descriptionCitaciones: 5
dc.description.abstractThe aim of this study is to evaluate the application of an innovative serious game based on the asset management of rolling stock in the training of future maintenance engineers within the master course in mechanical engineering at the University of Twente. The Logistic Support Game (LSG) is a serious game developed together with Dutch Railway (Nederlandse Spoorwegen, NS) and Invocate (design firm) as a tool to simulate the maintenance operations of a fleet of trains. The simulation shows four perspectives: the operations manager, the asset manager, the maintenance manager and the financial manager. The three goals of this innovative training are the improvement of student engagement in the learning process, the increasing of active cooperation between students with different roles in a group, and the opportunity to receive feedback on decision making. To indicate achievement of these goals we link them to the basic needs of learning: competence, relatedness and autonomy. A total of thirty six students played the serious game in two different sessions. At the end of each session, a survey is collected for game based learning assessment. Results suggest that the serious game has a positive impact on student engagement, cooperation, and helps transfer course contents.
dc.identifier.doi10.4995/head17.2017.5332
dc.identifier.urihttps://doi.org/10.4995/head17.2017.5332
dc.identifier.urihttps://andeanlibrary.org/handle/123456789/54185
dc.language.isoen
dc.sourceUniversidad de Los Andes
dc.subjectTrain
dc.subjectCompetence (human resources)
dc.subjectAutonomy
dc.subjectStock (firearms)
dc.subjectKnowledge management
dc.subjectEngineering management
dc.subjectComputer science
dc.subjectSession (web analytics)
dc.subjectEngineering
dc.titleGamification in teaching Maintenance Engineering: a Dutch experience in the rolling stock management learning
dc.typearticle

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