Learning How to Play a Guitar with the HoloLens: A Case Study

dc.contributor.authorCarlos Torres
dc.contributor.authorPablo Figueroa
dc.coverage.spatialBolivia
dc.date.accessioned2026-03-22T14:49:47Z
dc.date.available2026-03-22T14:49:47Z
dc.date.issued2018
dc.descriptionCitaciones: 11
dc.description.abstractThis paper introduces a novel application for augmented reality in which it is possible to learn how to play the guitar for a beginner level. It was developed for the Hololens device, following the Suzuki method for instructing the first lesson of the instrument. This prototype utilizes a 2D marker, using the video game engine Unity3D. The prototype was tested comparing the learning experience it offered to the one of a non-immersive learning methodology. As a result, the study did not show any considerable difference between the two methods, but it revealed learners' acceptance towards the augmented reality teaching tool, and it showed information which could be considered to define the research approach for the following stages of the project. It is still necessary to implement several design and functionality improvements to the initial prototype for a new process iteration.
dc.identifier.doi10.1109/clei.2018.00078
dc.identifier.urihttps://doi.org/10.1109/clei.2018.00078
dc.identifier.urihttps://andeanlibrary.org/handle/123456789/48791
dc.language.isoen
dc.sourceUniversidad de Los Andes
dc.subjectGuitar
dc.subjectAugmented reality
dc.subjectComputer science
dc.subjectGame engine
dc.subjectHuman–computer interaction
dc.subjectProcess (computing)
dc.subjectSerious game
dc.subjectMultimedia
dc.titleLearning How to Play a Guitar with the HoloLens: A Case Study
dc.typearticle

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