(Internet) Gaming Disorder in <i>DSM</i>-5 and <i>ICD</i>-11: A Case of the Glass Half Empty or Half Full: (Internet) Le trouble du jeu dans le <i>DSM</i>-5 et la CIM-11: Un cas de verre à moitié vide et à moitié plein
| dc.contributor.author | Guilherme Borges | |
| dc.contributor.author | Ricardo Orozco | |
| dc.contributor.author | Corina Benjet | |
| dc.contributor.author | Kalina I. Mart ́ınez Mart ́ınez | |
| dc.contributor.author | Eunice Vargas Contreras | |
| dc.contributor.author | Ana Lucia Jim ́enez P ́erez | |
| dc.contributor.author | Alvaro Julio Pel ́aez Cedr ́es | |
| dc.contributor.author | P Uribe | |
| dc.contributor.author | Mar ́ıa Anabell Covarrubias D ́ıaz Couder | |
| dc.contributor.author | Raúl A. Gutiérrez–García | |
| dc.coverage.spatial | Bolivia | |
| dc.date.accessioned | 2026-03-22T14:12:01Z | |
| dc.date.available | 2026-03-22T14:12:01Z | |
| dc.date.issued | 2020 | |
| dc.description | Citaciones: 32 | |
| dc.description.abstract | <i>DSM</i>-5 cases detected by <i>ICD</i>-11 are mostly similar to cases undetected by <i>ICD</i>-11. By using <i>ICD</i>-11 instead of <i>DSM</i>-5, we may be leaving (similarly) affected people underserved. It is unlikely that purely epidemiological studies can solve this discrepancy and clinical validity studies maybe needed. | |
| dc.identifier.doi | 10.1177/0706743720948431 | |
| dc.identifier.uri | https://doi.org/10.1177/0706743720948431 | |
| dc.identifier.uri | https://andeanlibrary.org/handle/123456789/45121 | |
| dc.language.iso | en | |
| dc.publisher | SAGE Publishing | |
| dc.relation.ispartof | The Canadian Journal of Psychiatry | |
| dc.source | Instituto Nacional de Psiquiatría | |
| dc.subject | DSM-5 | |
| dc.subject | Mental health | |
| dc.subject | Psychiatry | |
| dc.subject | Logistic regression | |
| dc.subject | Demographics | |
| dc.subject | Medicine | |
| dc.subject | ICD-10 | |
| dc.subject | Psychology | |
| dc.subject | Clinical psychology | |
| dc.title | (Internet) Gaming Disorder in <i>DSM</i>-5 and <i>ICD</i>-11: A Case of the Glass Half Empty or Half Full: (Internet) Le trouble du jeu dans le <i>DSM</i>-5 et la CIM-11: Un cas de verre à moitié vide et à moitié plein | |
| dc.type | article |