Automatic 3D Urban Installation Generation in Virtual Cities

dc.contributor.authorGustavo Alomía
dc.contributor.authorXun Luo
dc.contributor.authorClaudia Zùñiga
dc.contributor.authorAndrés Navarro
dc.contributor.authorCarlos Lozano-Garzón
dc.coverage.spatialBolivia
dc.date.accessioned2026-03-22T16:21:58Z
dc.date.available2026-03-22T16:21:58Z
dc.date.issued2019
dc.descriptionCitaciones: 1
dc.description.abstractThis paper presents the integration of procedural modeling and geographic information systems (GIS) for the development of a 3D city model (3DCM), which is basically a computerized digital model of a city. Through a procedural approach based on computer generated animation (CGA) on GIS, the result of this work is 3D virtual modeling of urban areas originally without enough information of urban installations. Our system is capable of 1) detecting areas lacking this type of information, 2) through a sequence of rules-based algorithmic steps, modeling a complete city or part of a city, resulting in a 3D virtual model of the selected area. The final output of our system generates a high-precision and more complete three-dimensional urban environment based on two-dimensional vector data and terrain data in GIS, driven by semantic rules.
dc.identifier.doi10.1109/icvrv47840.2019.00052
dc.identifier.urihttps://doi.org/10.1109/icvrv47840.2019.00052
dc.identifier.urihttps://andeanlibrary.org/handle/123456789/57812
dc.language.isoen
dc.sourceTianjin University of Technology
dc.subjectComputer science
dc.subjectGeographic information system
dc.subjectProcedural modeling
dc.subjectTerrain
dc.subjectAnimation
dc.subjectUrban planning
dc.subjectVirtual reality
dc.titleAutomatic 3D Urban Installation Generation in Virtual Cities
dc.typearticle

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