Scalable content for urban applications

dc.contributor.authorJuan Diego Toro
dc.contributor.authorPablo Figueroa
dc.coverage.spatialBolivia
dc.date.accessioned2026-03-22T16:10:51Z
dc.date.available2026-03-22T16:10:51Z
dc.date.issued2011
dc.descriptionCitaciones: 1
dc.description.abstractWe present an application that allows the acquisition of 3D models in an open format that adjust to the device's requirements and specifications. By defining a format in X3D to describe each one of the kinds of objects we have considered as part of an urban model, such as blocks, buildings, cars, pedestrians, streetlights, and massive transportation, among others. This way, the application that requests the urban model can manipulate each of its components independently. The model stores not only graphic representation of objects, but also animation and setup of a certain scene. The application stores in the database scenes as independent objects that can be requested by applications. The application can deliver the same model in different LOD (level of detail) according to the device or application realizing the request.
dc.identifier.doi10.1109/vr.2011.5759493
dc.identifier.urihttps://doi.org/10.1109/vr.2011.5759493
dc.identifier.urihttps://andeanlibrary.org/handle/123456789/56712
dc.language.isoen
dc.sourceUniversidad de Los Andes
dc.subjectX3D
dc.subjectComputer science
dc.subjectScalability
dc.subjectAnimation
dc.subjectRepresentation (politics)
dc.subjectComputer graphics (images)
dc.subjectDatabase
dc.subjectHuman–computer interaction
dc.subjectVRML
dc.titleScalable content for urban applications
dc.typearticle

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