The Influence of Metaverse Environment Design on Learning Experiences in Virtual Reality Classes: A Comparative Study

dc.contributor.authorValentina Uribe
dc.contributor.authorPablo Figueroa
dc.contributor.authorVivian Gómez
dc.coverage.spatialBolivia
dc.date.accessioned2026-03-22T15:37:06Z
dc.date.available2026-03-22T15:37:06Z
dc.date.issued2024
dc.descriptionCitaciones: 1
dc.description.abstractThis study explores the potential of metaverse technologies for virtual education, comparing four platforms: Workrooms, Spatial, Mozilla Hubs, and Arthur. We evaluate factors like avatars, spatial arrangement, mobility, and functionalities' impact on concentration, usability, presence, and learning. While learning outcomes show no significant differences, substantial variations in the classroom experience emerge. Metaverses with limited movement and functionalities exhibit higher immersion, concentration, and presence. Moreover, avatars with enhanced facial expressiveness positively influence the overall learning experience.
dc.identifier.doi10.1109/vrw62533.2024.00330
dc.identifier.urihttps://doi.org/10.1109/vrw62533.2024.00330
dc.identifier.urihttps://andeanlibrary.org/handle/123456789/53416
dc.language.isoen
dc.sourceUniversidad de Los Andes
dc.subjectMetaverse
dc.subjectUsability
dc.subjectHuman–computer interaction
dc.subjectComputer science
dc.subjectVirtual reality
dc.subjectImmersion (mathematics)
dc.subjectMultimedia
dc.titleThe Influence of Metaverse Environment Design on Learning Experiences in Virtual Reality Classes: A Comparative Study
dc.typearticle

Files