Gamification in personal health management: a focus on mobile apps

dc.contributor.authorJhossmar Cristians Auza-Santiváñez
dc.contributor.authorJosé Alejandro Carías Díaz
dc.contributor.authorÓscar Vedia
dc.contributor.authorSara Milca Robles-Nina
dc.contributor.authorCarlos Sánchez Escalante
dc.contributor.authorBlas Apaza-Huanca
dc.coverage.spatialBolivia
dc.date.accessioned2026-03-22T13:58:24Z
dc.date.available2026-03-22T13:58:24Z
dc.date.issued2024
dc.descriptionCitaciones: 32
dc.description.abstractThis review article explores the concept and applications of gamification in personal health management, with a focus on mobile apps. Gamification is the use of game elements and techniques in non-game contexts to motivate and engage users in achieving certain goals or behaviors. Gamification has been applied to various domains of health, such as wellness, diet, exercise, chronic disease management, and mental health. The article discusses the benefits and challenges of gamification for health, as well as the theoretical frameworks and empirical evidence that support its effectiveness.
dc.identifier.doi10.56294/gr202431
dc.identifier.urihttps://doi.org/10.56294/gr202431
dc.identifier.urihttps://andeanlibrary.org/handle/123456789/43801
dc.language.isoen
dc.publisherGrupo de Investigación “Nodo Educativo” / Red Universitaria de Tecnología Educativa (RUTE)
dc.relation.ispartofGamification and Augmented Reality.
dc.sourceMinisterio de Salud
dc.subjectPsychology
dc.subjectMental health
dc.subjectApplied psychology
dc.subjectWeight management
dc.subjectEmpirical research
dc.titleGamification in personal health management: a focus on mobile apps
dc.typearticle

Files