Designing Principles and Guidelines for a Pedagogical Framework of STEM Learning Through Mobile Serious Games
| dc.contributor.author | Ignace Kasiama | |
| dc.contributor.author | Laurence Capus | |
| dc.coverage.spatial | Bolivia | |
| dc.date.accessioned | 2026-03-22T19:20:04Z | |
| dc.date.available | 2026-03-22T19:20:04Z | |
| dc.date.issued | 2024 | |
| dc.description.abstract | International audience | |
| dc.identifier.uri | https://hal.science/hal-04645704 | |
| dc.identifier.uri | https://andeanlibrary.org/handle/123456789/75439 | |
| dc.language.iso | en | |
| dc.relation.ispartof | SPIRE - Sciences Po Institutional REpository | |
| dc.source | Academia Nacional de Ciencias de Bolivia | |
| dc.subject | Computer science | |
| dc.subject | Psychology | |
| dc.title | Designing Principles and Guidelines for a Pedagogical Framework of STEM Learning Through Mobile Serious Games | |
| dc.type | article |