Procedural Animation Generation Technology of Virtual Fish Flock

dc.contributor.authorAndrea Pilco
dc.contributor.authorXun Luo
dc.contributor.authorAndrés Adolfo Navarro Newball
dc.contributor.authorClaudia Zùñiga
dc.contributor.authorCarlos Lozano-Garzón
dc.coverage.spatialBolivia
dc.date.accessioned2026-03-22T16:02:06Z
dc.date.available2026-03-22T16:02:06Z
dc.date.issued2019
dc.descriptionCitaciones: 2
dc.description.abstractFlocking refers to the collective and coherent motion of a large group of animals. In this paper, a procedural animation generation technology of virtual fish flock is described. In our work, each animated character, symbolized by fish, is implemented as an independent actor that navigates according to its local perception of the environment. Motion of the actor obeys the laws of simulated physics, and a set of behaviors are programmed into it by the animator. Flocking behaviors of separation, alignment and cohesion are be recreated. As such, there is no need to script the motions of each individual fish. These kinds of systems are commonly employed when constructing a large-scale battle or a herd of animals. With this work, we are able to simulate flocking behavior using autonomous agents with simple movement rules.
dc.identifier.doi10.1109/icvrv47840.2019.00055
dc.identifier.urihttps://doi.org/10.1109/icvrv47840.2019.00055
dc.identifier.urihttps://andeanlibrary.org/handle/123456789/55855
dc.language.isoen
dc.sourceTianjin University of Technology
dc.subjectFlocking (texture)
dc.subjectAnimation
dc.subjectComputer science
dc.subjectComputer animation
dc.subjectCollective motion
dc.subjectFlock
dc.subjectHuman–computer interaction
dc.subjectPerception
dc.subjectComputer graphics (images)
dc.subjectArtificial intelligence
dc.titleProcedural Animation Generation Technology of Virtual Fish Flock
dc.typearticle

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