ELEMENTOS DE LA GAMIFICACION Y SUS IMPACTOS EN LA ENSEÑANZA Y EL APRENDIZAJE

dc.contributor.authorCarlos Luis Sánchez-Pacheco
dc.contributor.authorCARLOS Sanchez-Pacheco
dc.coverage.spatialBolivia
dc.date.accessioned2026-03-22T15:31:07Z
dc.date.available2026-03-22T15:31:07Z
dc.date.issued2019
dc.descriptionCitaciones: 2
dc.description.abstractThis document analyzes the results of a literature review to identify the elements of gamification in learning that have been applied in previous studies and their impact on student learning, and only takes into account related studies in the last three years. (2016 to 2019). This is done to determine the most effective and suitable gamification elements to be applied in our study and, at the same time, to identify research gaps that need to be filled in future research. The results of this review show that gamification has a positive impact on student learning, particularly on their engagement and achievement.
dc.identifier.doi10.37611/ib0ol051-62
dc.identifier.urihttps://doi.org/10.37611/ib0ol051-62
dc.identifier.urihttps://andeanlibrary.org/handle/123456789/52832
dc.language.isoen
dc.relation.ispartofIdentidad Bolivariana
dc.sourceUniversidad Unidad
dc.subjectHumanities
dc.subjectStudent achievement
dc.subjectPsychology
dc.titleELEMENTOS DE LA GAMIFICACION Y SUS IMPACTOS EN LA ENSEÑANZA Y EL APRENDIZAJE
dc.typearticle

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