Robot Animation in a Virtual Reality Environment
| dc.contributor.author | Miguel Sánchez | |
| dc.contributor.author | Marcelo Moya | |
| dc.contributor.author | Jonnathan Chamba | |
| dc.contributor.author | Paola Granizo | |
| dc.coverage.spatial | Bolivia | |
| dc.date.accessioned | 2026-03-24T14:55:17Z | |
| dc.date.available | 2026-03-24T14:55:17Z | |
| dc.date.issued | 2018 | |
| dc.description | Citaciones: 1 | |
| dc.description.abstract | The aim of this work is develop and configure a three-dimensional animation of a robot in virtual reality environment using the Unity software. The movement of the robots uses mechanical principles which considers that the degrees of freedom must be controlled independently through a microcontroller. In addition, the necessary steps are shown to transfer the three-dimensional model of a robot developed in a CAD tool to a virtual simulation environment without losing the physical characteristics of the original design. In the analysis of results, the simulation is shown in a virtual environment, considering real physical parameters together with the movement of a hexapod robot of 18DOF. | |
| dc.identifier.doi | 10.1109/inciscos.2018.00023 | |
| dc.identifier.uri | https://doi.org/10.1109/inciscos.2018.00023 | |
| dc.identifier.uri | https://andeanlibrary.org/handle/123456789/100158 | |
| dc.language.iso | en | |
| dc.source | Universidad UTE | |
| dc.subject | Hexapod | |
| dc.subject | Animation | |
| dc.subject | Computer science | |
| dc.subject | Robot | |
| dc.subject | Virtual reality | |
| dc.subject | Computer animation | |
| dc.subject | Virtual machine | |
| dc.subject | Interactive skeleton-driven simulation | |
| dc.subject | Software | |
| dc.subject | Human–computer interaction | |
| dc.subject | Simulation | |
| dc.subject | Computer facial animation | |
| dc.subject | Computer graphics (images) | |
| dc.subject | Artificial intelligence | |
| dc.title | Robot Animation in a Virtual Reality Environment | |
| dc.type | article |