Robot Animation in a Virtual Reality Environment

dc.contributor.authorMiguel Sánchez
dc.contributor.authorMarcelo Moya
dc.contributor.authorJonnathan Chamba
dc.contributor.authorPaola Granizo
dc.coverage.spatialBolivia
dc.date.accessioned2026-03-24T14:55:17Z
dc.date.available2026-03-24T14:55:17Z
dc.date.issued2018
dc.descriptionCitaciones: 1
dc.description.abstractThe aim of this work is develop and configure a three-dimensional animation of a robot in virtual reality environment using the Unity software. The movement of the robots uses mechanical principles which considers that the degrees of freedom must be controlled independently through a microcontroller. In addition, the necessary steps are shown to transfer the three-dimensional model of a robot developed in a CAD tool to a virtual simulation environment without losing the physical characteristics of the original design. In the analysis of results, the simulation is shown in a virtual environment, considering real physical parameters together with the movement of a hexapod robot of 18DOF.
dc.identifier.doi10.1109/inciscos.2018.00023
dc.identifier.urihttps://doi.org/10.1109/inciscos.2018.00023
dc.identifier.urihttps://andeanlibrary.org/handle/123456789/100158
dc.language.isoen
dc.sourceUniversidad UTE
dc.subjectHexapod
dc.subjectAnimation
dc.subjectComputer science
dc.subjectRobot
dc.subjectVirtual reality
dc.subjectComputer animation
dc.subjectVirtual machine
dc.subjectInteractive skeleton-driven simulation
dc.subjectSoftware
dc.subjectHuman–computer interaction
dc.subjectSimulation
dc.subjectComputer facial animation
dc.subjectComputer graphics (images)
dc.subjectArtificial intelligence
dc.titleRobot Animation in a Virtual Reality Environment
dc.typearticle

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