Gamificación como estrategia para mejorar la motivación en estudiantes universitarios: Revisión sistemática
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Horizontes Rev. Inv. Cs. Edu.
Abstract
El desafío que enfrenta el sistema educativo actual es introducir enfoques basados en juegos para estimular a mejorar el rendimiento de estudiantes. Se llevó a cabo un análisis exhaustivo sobre la implementación de la gamificación con el objetivo de explorar en detalle cómo la gamificación se empleó para aumentar la motivación en estudiantes universitarios de América Latina-período 2020 a 2023. El estudio se enmarca en un enfoque descriptivo, realizando una revisión sistemática de artículos científicos de revistas indexadas en Scopus y WOS, aplicando fórmulas de búsqueda con conectores boléanos, además los criterios de inclusión: estudios en América Latina del 2020 al 2023 y como criterios de exclusión artículos que no relacionen gamificación con la motivación de universitarios. Se encontraron 1140 artículos, seleccionando 37 artículos que cumplían con los criterios indicados. Los hallazgos revelan que el uso de gamificación como estrategia de enseñanza, logra motivar y mejorar el aprendizaje de estudiantes.
The challenge facing the current educational system is to introduce game-based approaches to stimulate improved student performance. A comprehensive analysis on the implementation of gamification was carried out with the aim of exploring in detail how gamification was employed to increase motivation in university students in Latin America-period 2020 to 2023. The study is framed in a descriptive approach, performing a systematic review of scientific articles from journals indexed in Scopus and WOS, applying search formulas with Boléan connectors, in addition to the inclusion criteria: studies in Latin America from 2020 to 2023 and as exclusion criteria articles that do not relate gamification with the motivation of university students. A total of 1140 articles were found, selecting 37 articles that met the indicated criteria. The findings reveal that the use of gamification as a teaching strategy can motivate and improve student learning.
The challenge facing the current educational system is to introduce game-based approaches to stimulate improved student performance. A comprehensive analysis on the implementation of gamification was carried out with the aim of exploring in detail how gamification was employed to increase motivation in university students in Latin America-period 2020 to 2023. The study is framed in a descriptive approach, performing a systematic review of scientific articles from journals indexed in Scopus and WOS, applying search formulas with Boléan connectors, in addition to the inclusion criteria: studies in Latin America from 2020 to 2023 and as exclusion criteria articles that do not relate gamification with the motivation of university students. A total of 1140 articles were found, selecting 37 articles that met the indicated criteria. The findings reveal that the use of gamification as a teaching strategy can motivate and improve student learning.
Description
Vol. 8, No. 35