Digitalizacion de la educación en ingeniería: del aprendizaje con base tecnológica a la educación inteligente
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Edu. Sup. Rev. Cient. Cepies
Abstract
La contextualización de procesos prácticos en nuestra actualidad dentro de la Educación en Ingeniería, es bastante rudimentaria y muchas veces monótona, adicionando a esta carencia gue junto a la rápida acumulación de información, el desarrollo de tecnologías y la intelectualización de procesos, actualmente plantean desafíos globales tanto en la ciencia, en economía y en educación, lo cual por sinergia convierte a las Tecnologías de la Información y Comunicación en una parte integral del ser humano, provocando el surgimiento de una nueva generación de personas basadas en Redes Digitales, para guienes un teléfono móvil, una computadora e Internet, son elementos naturales de su vida diaria. Por tanto, se necesita un enfogue universal para la Educación Inteligente (SMART). Al mismo tiempo, deben observarse los principios del desarrollo sostenible y la minimización de impactos negativos en el ambiente. El Sistema Educativo actual debe garantizar la calidad en la formación de ingenieros y su relación directa con las necesidades de nuestra sociedad. Para lograr este objetivo, existen oportunidades asociadas al uso de tecnologías educativas tales como modelado matemático, simuladores, Realidad Aumentada y Virtual. En el artículo se presentan formas de mejorar este proceso educativo con el uso de simuladores y Realidad Aumentada, buscando aumentar la motivación de los estudiantes dentro del Proceso de Enseñanza-Aprendizaje actual.
The contextually of practical processes in our actuality within the Education in Engineering, it's quite rudimentary and often monotonous, adding to these deficiencies which together with the rapid accumulation of information, the development of technology and the intellectualization of processes, currently pose global challenges in science, economics and education, which by synergy makes information and communication technologies an integral part of the human being, causing the emergence of a new generation of people based on digital networks, that is a mobile phone, a computer and internet, are natural elements of daily life. Therefore, a universal approach to Smart Education (SMART) is needed. At the same time, the principies of sustainable development and the minimization of negative impacts on the environment must be observed. The current educational system must guarantee guality in the training of engineers and its direct relationship with the needs of our society. To achieve this objective, there are opportunities associated with the use of educational technologies such as mathematical modeling, simulators, Augmented Reality and Virtual. In the article we present ways to improve this educational process with the use of simulators and Augmented Reality, seeking to increase the motivation of students within the Teaching Process - Current Learning.
The contextually of practical processes in our actuality within the Education in Engineering, it's quite rudimentary and often monotonous, adding to these deficiencies which together with the rapid accumulation of information, the development of technology and the intellectualization of processes, currently pose global challenges in science, economics and education, which by synergy makes information and communication technologies an integral part of the human being, causing the emergence of a new generation of people based on digital networks, that is a mobile phone, a computer and internet, are natural elements of daily life. Therefore, a universal approach to Smart Education (SMART) is needed. At the same time, the principies of sustainable development and the minimization of negative impacts on the environment must be observed. The current educational system must guarantee guality in the training of engineers and its direct relationship with the needs of our society. To achieve this objective, there are opportunities associated with the use of educational technologies such as mathematical modeling, simulators, Augmented Reality and Virtual. In the article we present ways to improve this educational process with the use of simulators and Augmented Reality, seeking to increase the motivation of students within the Teaching Process - Current Learning.
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Vol. 6, No. 1