Método de enseñanza de valores con enfoque gamificado para prevenir la violencia escolar en niños del nivel primario
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Horizontes Rev. Inv. Cs. Edu.
Abstract
La investigación, de enfoque cualitativo y descriptivo, propone un método de enseñanza de valores con enfoque gamificado orientado a prevenir la violencia escolar en estudiantes del nivel primario. A partir de la revisión de enfoques tradicionales e innovadores en educación en valores, se identificaron los valores clave a trabajar y se seleccionaron elementos lúdicos y principios de gamificación adecuados al contexto escolar. La propuesta metodológica se estructura en etapas que consideran el análisis del perfil del estudiante, la selección de valores prioritarios, la definición de estrategias pedagógicas, la incorporación de elementos de gamificación, el desarrollo de un prototipo de aplicación móvil y la evaluación del aprendizaje. El diseño del prototipo digital responde a la necesidad de facilitar una enseñanza interactiva, accesible y contextualizada. Los valores priorizados (respeto, empatía, autocontrol, comunicación efectiva y tolerancia) se abordan a través de dinámicas lúdicas, retos, recompensas y seguimiento del progreso individual. La evaluación del aprendizaje se plantea mediante instrumentos como listas de verificación, autoevaluaciones y retroalimentación entre pares, integrados en la propia aplicación. Este estudio constituye una base teórico-metodológica sólida para futuras implementaciones prácticas que busquen fortalecer las competencias socioemocionales en la infancia y prevenir conductas violentas desde una perspectiva formativa y tecnológica.
This qualitative and descriptive research proposes a value teaching method with a gamified approach aimed at preventing school violence among primary-level students. Based on the review of traditional and innovative approaches to values education, key values to be addressed were identified, and appropriate playful elements and gamification principles were selected according to the school context. The methodological proposal is structured in stages that include the analysis of the student profile, the selection of priority values, the definition of pedagogical strategies, the incorporation of gamification elements, the development of a mobile application prototype, and the evaluation of learning. The design of the digital prototype responds to the need to facilitate interactive, accessible, and contextualized teaching. The prioritized values (respect, empathy, self-control, effective communication, and tolerance) are addressed through playful dynamics, challenges, rewards, and individual progress tracking. Learning assessment is carried out using tools such as checklists, self-assessments, and peer feedback, all integrated into the application itself. This study provides a solid theoretical and methodological foundation for future practical implementations that seek to strengthen socio-emotional competencies in childhood and prevent violent behavior from a formative and technological perspective.
This qualitative and descriptive research proposes a value teaching method with a gamified approach aimed at preventing school violence among primary-level students. Based on the review of traditional and innovative approaches to values education, key values to be addressed were identified, and appropriate playful elements and gamification principles were selected according to the school context. The methodological proposal is structured in stages that include the analysis of the student profile, the selection of priority values, the definition of pedagogical strategies, the incorporation of gamification elements, the development of a mobile application prototype, and the evaluation of learning. The design of the digital prototype responds to the need to facilitate interactive, accessible, and contextualized teaching. The prioritized values (respect, empathy, self-control, effective communication, and tolerance) are addressed through playful dynamics, challenges, rewards, and individual progress tracking. Learning assessment is carried out using tools such as checklists, self-assessments, and peer feedback, all integrated into the application itself. This study provides a solid theoretical and methodological foundation for future practical implementations that seek to strengthen socio-emotional competencies in childhood and prevent violent behavior from a formative and technological perspective.
Description
Vol. 9, No. 40