Innovación en la enseñanza, Gamestar Mechanic y Kodu Ga-melab, plataformas creadoras de Juegos
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Fides Et Ratio
Abstract
Se describe la experiencia de uso de las plataformas GameStar Mechanic y Kodu GameLab, ambas herramientas recomendadas por instituciones gubernamentales tanto de Chile como de Estados Unidos para ser ocupadas en el proceso de enseñanza y aprendizaje, la descripción se realiza través de indicadores cuantitativos que evalúan requerimientos y características técnicas. Asimismo, la creación de un juego bajo una perspectiva curricular permite establecer implicancias para la educación como herramienta pedagógica, de esta forma se establecen fortalezas y potencialidades, como asimismo sus dificultades y debilidades en su utilización.
The use experience of the GameStar Mechanic and Kodu GameLab platforms is described. Both tools are recommended by governmental institutions from Chile and USAto be used in the teaching-learning process. The description is done through quantitative indicators evaluating its requirements and technical characteristics. Furthermore, the creation of a game under a curricular perspective allows to set implications for the education as a pedagogic tool. This way, its strengths and potentialities are established, as well as its difficulties and weaknesses when used
The use experience of the GameStar Mechanic and Kodu GameLab platforms is described. Both tools are recommended by governmental institutions from Chile and USAto be used in the teaching-learning process. The description is done through quantitative indicators evaluating its requirements and technical characteristics. Furthermore, the creation of a game under a curricular perspective allows to set implications for the education as a pedagogic tool. This way, its strengths and potentialities are established, as well as its difficulties and weaknesses when used
Description
Vol. 12, No. 12