La gamificación en el aprendizaje de la matemática en la Educación Básica Regular
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Horizontes Rev. Inv. Cs. Edu.
Abstract
La educación, frente a los contextos actuales, busca que el docente cumpla un rol de artífice y motivador de aprendizajes de una forma dinámica y lúdica, asimismo, es urgente que esté especialmente preparado en el uso de los nuevos medios pertenecientes a las TIC que ha traído el siglo XXI. En tal sentido, el presente artículo tuvo como objetivo analizar los beneficios de la gamificación como estrategia para la enseñanza del área de matemática en estudiantes de la Educación Básica Regular. Se empleó una metodología de revisión bibliográfica y se analizaron 29 estudios. La literatura seleccionada determinó que la aplicación de la gamificación mejora la formación en la matemática, además, estimula y motiva al estudiante a seguir aprendiendo de una manera didáctica e independiente, apelando a una herramienta tecnológica ampliamente asimilada por los nativos digitales.
Education, facing the current contexts, seeks that the teacher fulfills a role of architect and motivator of learning in a dynamic and playful way, also, it is urgent that he/she is specially prepared in the use of the new media belonging to the ICT that the XXI century has brought. In this sense, the objective of this article was to analyze the benefits of gamification as a strategy for teaching the area of mathematics in students of Regular Basic Education. A literature review methodology was used and 29 studies were analyzed. The selected literature determined that the application of gamification improves mathematics education and stimulates and motivates students to continue learning in a didactic and independent way, using a technological tool widely assimilated by digital natives.
Education, facing the current contexts, seeks that the teacher fulfills a role of architect and motivator of learning in a dynamic and playful way, also, it is urgent that he/she is specially prepared in the use of the new media belonging to the ICT that the XXI century has brought. In this sense, the objective of this article was to analyze the benefits of gamification as a strategy for teaching the area of mathematics in students of Regular Basic Education. A literature review methodology was used and 29 studies were analyzed. The selected literature determined that the application of gamification improves mathematics education and stimulates and motivates students to continue learning in a didactic and independent way, using a technological tool widely assimilated by digital natives.
Description
Vol. 6, No. 25